Nintendo 64

Nintendo 64
I just read an article exploring the successes and pitfalls of the Nintendo 64 a decade on. Turns out I have rather fond memories of said console, and while this is far from a surprise to me (nor to many who know me I suspect) it has brought on a wave of nostalgia, and I can’t help posting a few thoughts on here.

The N64 was the first console that Nick (my brother) and I had. Bought through the local free-ads paper, unboxed and with two controllers, it cost us £40 in (I think) April 1998. It was tremendously exciting, and I’ve been a Nintendo man ever since - they simply make the best games, no question as far as I’m concerned.

The Temple of Time from Ocarina of Time

With games like Super Mario 64, Banjo Kazooie, Donkey Kong 64 and of course the staggering Legend of Zelda: Ocarina of Time I was occupied for hours. I still play Zelda today and it’s still fabulous, a truly brilliant game despite its age. In fact, let me be clear: the phrase “despite its age” perhaps implies something of a patronising, rose tinted accommodation of a fine game that is still fun to play, but doesn’t quite match up to modern games. This is absolutely not the case. It’s beautiful.

So, the ‘64 had some great one-player games, and was good for multiplayer fun too - my personal favourite party game being Mario Kart 64, with popular opinion understandably going for Goldeneye (though I’ve never really enjoyed shooters myself). It was also a trendsetting machine, introducing true 3D games, analogue control and rumbling control pads, all of which are now standard features in today’s home consoles.

So here’s to the Nintendo 64, which probably didn’t get the recognition it deserved due to its utter defeat by Sony’s PlayStation, but was home to some of the best software ever seen. That last, at least, seems to be recognised by most.

Look on for a few more pictures of my favourite N64 games…

Super Mario 64The game that started it all, Super Mario 64. Fifteen worlds, lots to do, bright colours, crisp and clean visuals, along with intuitive gameplay. Wasn’t it good.
Banjo KazooieRare seemed to be the only developer outside of Nintendo able to make use of the system’s power anything like as well as Nintendo itself. As a result, Banjo Kazooie was teriffic fun, and looked great to boot. It was a cracker.
Donkey Kong 64As Rare’s other platform effort for the N64, Donkey Kong was jolly good fun. It made good use of the system’s memory Expansion Pak (in fact, being one of only two games to require it, along with the second Zelda game, Majora’s Mask).

Lastly, we have The Legend of Zelda: Ocarina of Time, which I felt needed more than one screenshot :D

Link draws the Master Sword in the Temple of Time

Link's ocarina has just done something magic

Defeating a Gerudo Thief in Gerudo Valley

1 Response to “Nintendo 64”


  1. 1 Andy

    Classic console. Wish i’d had one! Saying that, i never liked the controllers - they were far too difficult to use in my mind!

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